1. Unity WebGL Conversion and Optimization
- Build and optimize Unity mobile games for WebGL platforms (Samsung, Facebook, ETC);
- Improve loading speed and memory efficiency for mobile browser environments (e.g., asset bundle management, texture compression).
2. Maintenance of Existing Live Games
- Perform regular updates and bu fixes for live games (mix of legacy HTML5 an Unity WebGL titles);
- Apply patches in response to platform policy changes.
3. SDK Integration and Web Environment Adaption
- Integrate Ads SDK, IAP modules, and analytics tools required by each platform (Samsung, FB);
- Implement and maintain communication bridges between Unity and JavaScript in browser envinronment.
1. Proficient in Unity Engine
- Strong C# scripting and confident use of Unity Editor (intermediate level or higher)
2. WebGL Experience
- Practical experience building and deploying Unity Games on WebGL is essential
3. Understand of web technologies
- Basic knowledge of HTML5, CSS, and JavaScript (required for Unity - web communicate)
4. Optimization skills
- Experience optimizing for low-spec mobile devices and web environments (game size reduction, performance tuning)
- 5. Troubleshooting ability
Capability to analyze legacy code and resolve issues effectively
6. Other requirements
- Experience launching games on instant game platforms (Facebook Instant Games, Samsung Instant Play, ETC.)
- Experience with JavaScript-based game engines such as Phaser.js or Cocos Creator (benefical for maintaining older HTML5 titles)
- Strong sense of responsibility and attention to detail to manage updates across a large volume of live games
- Portfolio is required (An actual link to a Unity Game running in a Web Browser).

